Patent · US Active

System and method for interjecting bilateral brain activation into routine activity

US8016597B2 · kind B2 · utility

10Cited by
8References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 25, 2005
Grant dateSep 13, 2011
Priority date
Expiry dateAug 7, 2027

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2003/083
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method and apparatus are disclosed that automatically interject brain activations into video imaging activities or other activities of daily living. During a video game, for example, an interrupt causes a pause in the game and a commencement of an activity involving but not limited to bilateral portions of the body, the peripheral vision of the game-player, and a visual pursuit-type and saccadic-type action on the video screen. Alternatively, the brain activation can be merged into the content of the video game so as to be generally indistinguishable to the user. Automatic feedback from the system encourages more frequent brain activations when performance is determined to be diminished and less frequent brain activations when performance is determined to be enhanced. The combination of events in the activity is believed to engage the frontal lobes of the brain as well as other brain structures and stimulate brain health.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.