Patent · US Active

Development tools for animated character rigging

US8026917B1 · kind B1 · utility

21Cited by
3References
2Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 30, 2007
Grant dateSep 27, 2011
Priority date
Expiry dateApr 21, 2030

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a source rig and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of the source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between a source rig and a target rig.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.