Patent · US Active

Handling of players and objects in massive multi-player on-line games

US8057307B2 · kind B2 · utility

128Cited by
42References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 24, 2005
Grant dateNov 15, 2011
Priority date
Expiry dateNov 4, 2027

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3276
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The disclosed massive multi-player on-line gaming environment and method eliminate the coordination and synchronization problems between servers by assigning each game user to a specific client proxy server for game duration and utilizing a space information distribution center to indicate client specific changes in game space. Such configuration eliminates the need to use “grey” areas around partitioning boundaries and servers having to “own” client objects thereby improving massive multi-player on-line gaming scalability.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.