Handling of players and objects in massive multi-player on-line games
US8057307B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Mar 24, 2005 |
| Grant date | Nov 15, 2011 |
| Priority date | — |
| Expiry date | Nov 4, 2027 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/3276
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
The disclosed massive multi-player on-line gaming environment and method eliminate the coordination and synchronization problems between servers by assigning each game user to a specific client proxy server for game duration and utilizing a space information distribution center to indicate client specific changes in game space. Such configuration eliminates the need to use “grey” areas around partitioning boundaries and servers having to “own” client objects thereby improving massive multi-player on-line gaming scalability.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.