Patent · US Active

Game device with cheating prevention function, and method and program for preventing cheating during a game

US8075379B2 · kind B2 · utility

0Cited by
1References
7Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 6, 2008
Grant dateDec 13, 2011
Priority date
Expiry dateJul 17, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8088
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

In a game device that can be played by a plurality of players at the same time, playing of a game by more than the plurality of players assumed to be playing the game device is prevented. A setting for a number of a plurality of players to participate in the game is received and the game takes place using the set number of the plurality of players. The players constituting the plurality of players participating in the game is then detected during the game. The detected number of the players and the set number of the players are then compared, and the difficulty level of the game is changed when the detected number of players exceeds the set number of players. For example, continuation of the game is made difficult by increasing the difficulty level, and the time for which a cheating can take place is shortened. Further, the game can be made less interesting by lowering the difficulty level, and the time for which a cheating can take place can be made shorter.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.