Patent · US Active

Inter-game communications in multi-machine gaming system and method

US8075406B2 · kind B2 · utility

1Cited by
1References
48Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 18, 2006
Grant dateDec 13, 2011
Priority date
Expiry dateAug 20, 2030

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/32
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The disclosed system and method provide a dynamic and scalable gaming system in which a plurality of gaming machines are connected to a network switch to form a hybrid peer-to-peer gaming network. The gaming switch has two sets of data ports configured into two virtual local area networks (VLANs). The gaming machines are connected through their network interfaces to a first set of data ports of the network switch to form a first VLAN. The gaming machines are connected through their serial interfaces and serial-to-network adapters to a second set of data ports of the network switch to form a second VLAN. The gaming machines are configured to communicate with devices external to the gaming network through their network interfaces. The gaming machines are configured to communicate with each other through their serial interfaces. External and internal communications within the gaming network are segregated both at the device and network levels.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.