Patent · US Active

Game network construction method and game network system

US8079908B2 · kind B2 · utility

3Cited by
0References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 2, 2008
Grant dateDec 20, 2011
Priority date
Expiry dateOct 20, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/636
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.