Patent · US Active

Network game not requiring continuous connectivity

US8088007B2 · kind B2 · utility

5Cited by
0References
34Claims
0Family size

Assignee

Inventor

Key dates

Filing dateAug 29, 2005
Grant dateJan 3, 2012
Priority date
Expiry dateJun 4, 2029

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04W88/02
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A cellular phone used to execute a game is connected to a server apparatus when a need arises to transmit or receive information. The game is individually progressed by each cellular phone. A user equips a player character with a material to use a magic in a battle. A party is formed by users of multiple cellular phones and a material possessed by the user belonging to the same party is registered in the server apparatus. When the user transmits a support request to the server apparatus during a battle, the server apparatus returns the support material possessed by other users belonging to the same party. The user of the cellular phone can also use a magic corresponding to the support material in the battle.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.