Patent · US Active

Game device, server device, game process control method, and information storage medium

US8100771B2 · kind B2 · utility

8Cited by
7References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 13, 2007
Grant dateJan 24, 2012
Priority date
Expiry dateJun 15, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

In a car racing game, one player is given a crown in racecourse units which indicates that the player is the fastest player (champion) of the racecourse. A player can play a crown competition with the player possessing the crown aiming to acquire the crown. For example, when a player Px challenges the crown of the racecourse 1, the player Px operates a player's car PC and plays a match against a player Pa who is a crown-possessing player of the racecourse 1. Specifically, the player Px plays a match against a ghost car GC controlled based on ghost data Ga1 of the player Pa for the racecourse 1. When the player Px has won the match, the crown of the racecourse 1 possessed by the player Pa is transferred to (acquired by) the player Px.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.