Patent · US Active

Rule-based procedural terrain generation

US8115765B2 · kind B2 · utility

17Cited by
16References
47Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 25, 2004
Grant dateFeb 14, 2012
Priority date
Expiry dateJan 7, 2028

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/00
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.