Patent · US Active

Configure offline player behavior within a persistent world game

US8128498B2 · kind B2 · utility

12Cited by
6References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 21, 2006
Grant dateMar 6, 2012
Priority date
Expiry dateFeb 22, 2029

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A mechanism is provided for configuring offline player behavior within a persistent world game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent may generate game events on behalf of the offline player. The player agent may also receive messages from an offline player. The messages may include commands for adding, removing, or editing offline player rules. A message may also include a command to view a list of rules or fire a one-time execution of a rule upon receipt. Therefore, a player may contribute to the persistent virtual world even when offline by sending commands using a messaging client or Web browser.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.