Patent · US Active

Gaming chairs

US8251452B2 · kind B2 · utility

10Cited by
9References
23Claims
0Family size

Inventor

Key dates

Filing dateNov 13, 2009
Grant dateAug 28, 2012
Priority date
Expiry dateJan 11, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Gaming chairs include a seat sized to receive a user, a frame coupled to the seat, and a tension mechanism. The frame includes at least a foot-actuated-input-device support portion configured to support a foot-actuated input device, such as associated with a video game, in a position to receive inputs from a user's foot when the user is seated on the seat. The tension mechanism is in tension when a user is seated on the seat and applies pressure with a foot against a foot-actuated input device supported by the foot-actuated-input-device support portion and applies pressure against a back portion of the seat with the user's back. In some embodiments, the tension mechanism includes one or more straps and may be described as a strap system. In some embodiments, the gaming chair includes an extended configuration and a collapsed configuration.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.