Patent · US Active

Synchronic construct of time implemented within video games and other computer software

US8251815B1 · kind B1 · utility

1Cited by
2References
30Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 19, 2008
Grant dateAug 28, 2012
Priority date
Expiry dateJul 27, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/63
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Time implementation feature for video games. The time feature employs a synchronic construct of time for use in a computer software program, including a video game. The synchronic construct of time comprises assigning to each action in the game a specific number of synchronic timekeeping units. The number of synchronic timekeeping units assigned to an action may approximate how long the action might take in real time and/or may be used to weight the importance of the action. The invention can be implemented via a stand-alone computing system or such a system interconnected with other platforms or data stores by a network, such as a corporate intranet, a local area network, or the Internet.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.