Synchronic construct of time implemented within video games and other computer software
US8251815B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 19, 2008 |
| Grant date | Aug 28, 2012 |
| Priority date | — |
| Expiry date | Jul 27, 2030 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/63
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Time implementation feature for video games. The time feature employs a synchronic construct of time for use in a computer software program, including a video game. The synchronic construct of time comprises assigning to each action in the game a specific number of synchronic timekeeping units. The number of synchronic timekeeping units assigned to an action may approximate how long the action might take in real time and/or may be used to weight the importance of the action. The invention can be implemented via a stand-alone computing system or such a system interconnected with other platforms or data stores by a network, such as a corporate intranet, a local area network, or the Internet.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.