Patent · US Active

Game system, detection program, and detection method

US8282104B2 · kind B2 · utility

0Cited by
15References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 7, 2008
Grant dateOct 9, 2012
Priority date
Expiry dateJul 23, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8011
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.