Patent · US Active

Method, system and computer readable media for deforming simulation meshes used in posing animated characters

US8290757B2 · kind B2 · utility

3Cited by
3References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 5, 2008
Grant dateOct 16, 2012
Priority date
Expiry dateDec 28, 2030

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/20
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems and methods for simulating ballistic motion on an animated object by continuously defining rest poses of the animation object in a motion simulator. Tetrahedral finite element simulation may be used with control mechanisms that target the simulation pose towards the animation. A simulation mesh is generated for two or more animated poses based on a first simulation mesh corresponding to a first pose of the animated object. The simulation meshes of the two or more animated poses are provided to a simulator for use by the simulator such that in the absence of external force and acceleration the simulator output approximates the animated poses. Embodiments of the present invention are particularly useful for fleshy, blobby animation objects such as human characters, although the techniques can be used for other objects having different characteristics.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.