Patent · US Active

Game device, method of controlling a game device, and information storage medium

US8292734B2 · kind B2 · utility

6Cited by
3References
7Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 29, 2010
Grant dateOct 23, 2012
Priority date
Expiry dateDec 2, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8011
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.