Patent · US Active

Game apparatus and program

US8317579B2 · kind B2 · utility

2Cited by
6References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 2, 2009
Grant dateNov 27, 2012
Priority date
Expiry dateJun 2, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6669
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A video game is provided in which a player can switch a player character in a battle to an enemy character by a switching operation. With such a switching operation, the player performs the battle with the enemy character. If a predetermined time elapses, the enemy character is switched back to the player character. At this time, an HP of the enemy character reflects on an HP of the player character. If a special ability of the enemy character is used, the special ability is inherited by the player character and can be used in battles thereafter.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.