Patent · US Active

Advanced video gaming methods for education and play using camera based inputs

US8405604B2 · kind B2 · utility

51Cited by
49References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 31, 2007
Grant dateMar 26, 2013
Priority date
Expiry dateSep 28, 2030

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG16H40/67
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

This application discloses active movement based and other video games which may be played over the internet as well in the home or elsewhere. One or two or more persons can play, generally using one or more cameras to determine the relation of an object or a part of a person to a video display on which game related graphics are displayed. Determination of object position and orientation in up to 6 degrees of freedom is disclosed, at data rates sufficient to make game play rewarding.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.