Advanced video gaming methods for education and play using camera based inputs
US8405604B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Oct 31, 2007 |
| Grant date | Mar 26, 2013 |
| Priority date | — |
| Expiry date | Sep 28, 2030 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG16H40/67
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
This application discloses active movement based and other video games which may be played over the internet as well in the home or elsewhere. One or two or more persons can play, generally using one or more cameras to determine the relation of an object or a part of a person to a video display on which game related graphics are displayed. Determination of object position and orientation in up to 6 degrees of freedom is disclosed, at data rates sufficient to make game play rewarding.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.