Patent · US Active

Method and apparatus for video game simulations using motion capture

US8408982B2 · kind B2 · utility

50Cited by
42References
29Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 30, 2012
Grant dateApr 2, 2013
Priority date
Expiry dateJul 30, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2215/16
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.