Patent · US Active

Non-linear beam tracing for computer graphics

US8411087B2 · kind B2 · utility

24Cited by
10References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 28, 2008
Grant dateApr 2, 2013
Priority date
Expiry dateFeb 26, 2031

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/06
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A non-linear beam tracing technique that supports full non-linear beam tracing effects including multiple reflections and refractions for computer graphics applications. The technique introduces non-linear beam tracing to render non-linear ray tracing effects such as curved mirror reflection, refraction, caustics, and shadows. Beams are allowed to be non-linear where rays within the same beam are not parallel or do not intersect at a single point. Such is the case when a primary beam bounces off of a surface and spawns one or more secondary rays or beams. Secondary beams can be rendered in a similar manner to primary rays or beams via polygon streaming. Beyond smooth ray bundles, the technique can also be applied to incoherent ray bundles which is useful for rendering bump mapped surfaces.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.