Patent · US Active

Motion line switching in a virtual environment

US8456475B2 · kind B2 · utility

2Cited by
66References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 28, 2005
Grant dateJun 4, 2013
Priority date
Expiry dateOct 22, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A computing system enhances the human-like realism of computer opponents in racing-type games and other motion-related games. The computing system observes multiple prescribed motion lines and computes switching probabilities attributed to switching of simulated motion of a racer from one prescribed motion line to another. A sampling module samples at random over the switching probabilities to select one of the switching probabilities. At least one control signal is generated to switch simulated motion of the entity in a virtual reality environment from the first prescribed motion line to one of the other prescribed motion lines, in accordance with the selected one of the switching probabilities.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.