Creating character for animation
US8477140B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 23, 2007 |
| Grant date | Jul 2, 2013 |
| Priority date | — |
| Expiry date | Jan 4, 2030 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A computer-implemented method for creating a character for an animation includes modifying a first polygonal geometric structure, having a specific form, to generate a second polygonal geometric structure having another form. The first polygonal geometric structure is associated with a definition of multiple points relative to vertices on the first polygonal geometric structure. The method includes transforming the definition, in multiple progressive refinements, to generate a transformed definition for the second polygonal geometric structure. The method includes storing the transformed definition in association with the second polygonal geometric structure, the transformed definition to be used in generating a geometry for the second polygonal geometric structure. A system includes a character component management module, a transforming module and a database.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.