Patent · US Active

Reverse gaming systems and methods

US8485884B2 · kind B2 · utility

0Cited by
0References
17Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJul 27, 2007
Grant dateJul 16, 2013
Priority date
Expiry dateMay 7, 2031

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3293
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Generally, the systems and methods presented herein (the “utility”) provide for reverse gaming. This utility allows players to vote for the next number to be chosen, in essence, shifting the odds of winning to the card that the players are holding. To illustrate, each player in a game may be given a card with a random selection of numbers. Instead of the House drawing certain numbers or balls, the players of the game vote on numbers to be selected. The number with the most votes, for example, may be selected and the players with that number may accordingly mark their cards. Players may also conspire together to hopefully increase the chances of their winning. For example, two players may compare cards to ascertain any common numbers between the two cards such that the two players may vote as one for a particular number.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.