Patent · US Active

Infinite complexity deep-framebuffer rendering

US8497876B2 · kind B2 · utility

2Cited by
0References
33Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 2, 2009
Grant dateJul 30, 2013
Priority date
Expiry dateMay 30, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/005
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method of rendering a scene with a plurality of objects includes rendering an object in a scene, wherein a portion of the object spans at least two of a plurality of non-overlapping tiles that subdivide the scene, and wherein the portion of the object is rendered only once in rendering the scene. The process further includes storing the rendered output of the object into a deep-framebuffer. While rendering the object and storing the rendered output of the object, in response to the size of the deep-framebuffer reaching a predetermined threshold, the steps that are performed include dividing the deep-framebuffer's contents based on the plurality of non-overlapping tiles, storing the divided contents of the deep-framebuffer in a plurality of tile files, and clearing the contents of the deep-framebuffer.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.