Patent · US Active

Programmable game-based haptic enabled gun controller

US8506369B2 · kind B2 · utility

15Cited by
4References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 5, 2010
Grant dateAug 13, 2013
Priority date
Expiry dateMay 9, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8076
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.