Patent · US Active

System and method for adding a skill aspect to games of chance

US8556691B2 · kind B2 · utility

78Cited by
83References
31Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 30, 2012
Grant dateOct 15, 2013
Priority date
Expiry dateMar 19, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07C15/006
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

In various embodiments, a predetermined number of move numbers for one or more players or users of a game or application may be determined, e.g., using an indicator. For example, a first group of move numbers for a first player and a second group of move numbers for a second player may be determined. The players use the pre-established move numbers to advance according to the rules of the application or game. Move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.