Patent · US Active

Using a three-dimensional environment model in gameplay

US8570320B2 · kind B2 · utility

45Cited by
18References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 31, 2011
Grant dateOct 29, 2013
Priority date
Expiry dateOct 19, 2031

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2207/30244
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an interactive application, such as a game. The mobile depth camera is then placed in a static position for an interactive phase, which in some examples is gameplay, and the system detects motion of a user within a part of the environment from a second series of depth images captured by the camera. This motion provides a user input to the interactive application, such as a game. In further embodiments, automatic recognition and identification of objects within the 3D model may be performed and these identified objects then change the way that the interactive application operates.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.