Patent · US Active

GPU texture tile detail control

US8587602B2 · kind B2 · utility

2Cited by
9References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 16, 2010
Grant dateNov 19, 2013
Priority date
Expiry dateJul 26, 2031

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/36
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques provide for both texture streaming, as well as sparse textures. A GPU texture unit may be used to intelligently clamp LOD based on a shader specified value. The texture unit may provide feedback to the shader to allow the shader to react conditionally based on whether clamping was used, etc. Per region (e.g., per-tile) independent mipmap stacks may be used to allow very large textures.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.