Patent · US Active

Proximity based game customization

US8602885B2 · kind B2 · utility

5Cited by
2References
30Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 22, 2005
Grant dateDec 10, 2013
Priority date
Expiry dateMay 18, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/206
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.