Patent · US Active

Video game device and image processing program

US8602888B2 · kind B2 · utility

3Cited by
9References
25Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 28, 2005
Grant dateDec 10, 2013
Priority date
Expiry dateJan 27, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6653
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A character object CH1 is first projected onto a screen plane, and a masked area is rendered as a circular area that is centered about the position of the character object CH1 projected onto the screen plane. The obtained image data is stored in a main memory as mask data, and is used when rendering each object in a virtual game space. A transparency flag is set in advance for each of field objects OB1 to OB3. The field object OB1 whose transparency flag is “1” is rendered by using the mask data, whereas the character object CH1 and the field objects OB2 and OB3 whose transparency flag is “0” are rendered normally. Thus, it is possible to provide a video game device capable of displaying a particular object such as the player character so that it can always be seen, with minimum detraction from the atmosphere of the game field.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.