Patent · US Active

Gaming machine and gaming method

US8622802B2 · kind B2 · utility

0Cited by
3References
12Claims
0Family size

Assignees

Inventors

Key dates

Filing dateMar 15, 2012
Grant dateJan 7, 2014
Priority date
Expiry dateMar 15, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.