Patent · US Active

Skill calibrated hybrid game

US8657660B2 · kind B2 · utility

21Cited by
46References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 3, 2013
Grant dateFeb 25, 2014
Priority date
Expiry dateJul 3, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/326
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.