Program sequencer for generating indeterminant length shader programs for a graphics processor
US8659601B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 15, 2007 |
| Grant date | Feb 25, 2014 |
| Priority date | — |
| Expiry date | Oct 20, 2029 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T1/20
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method for loading and executing an indeterminate length shader program. The method includes accessing a first portion of a shader program in graphics memory of a GPU and loading instructions from the first portion into a plurality of stages of the GPU to configure the GPU for program execution. A group of pixels is then processed in accordance with the instructions from the first portion. A second portion of the shader program is accessed in graphics memory of the GPU and instructions from the second portion are loaded into the plurality of stages of the GPU to configure the GPU for program execution. The group of pixels are then processed in accordance with the instructions from the second portion.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.