Patent · US Active

Adaptive matchmaking for games

US8672764B2 · kind B2 · utility

1Cited by
8References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 29, 2007
Grant dateMar 18, 2014
Priority date
Expiry dateAug 3, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/63
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Matchmaking processes at online game services often result in players having to wait unacceptably long times to receive a match or immediately receiving a poorly matched session. By using a matchmaking process which dynamically adapts a good balance is achieved between the quality of proposed matches (for example, in terms of how balanced, interesting and fun those matches are likely to be) and the waiting time for potential matches. A matchmaking threshold is specified. When a player seeks a match a waiting time is observed, for example, as to how long that player waits until starting a game or dropping out. Information about such waiting times is used to dynamically update the matchmaking threshold. The update is made on the basis of a relationship between information about the observed waiting time and a target waiting time. Further control may be achieved by using separate matchmaking thresholds and target waiting times for different game categories.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.