Patent · US Active

Method and system for coordinating collisions between augmented reality and real reality

US8681179B2 · kind B2 · utility

17Cited by
3References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 20, 2011
Grant dateMar 25, 2014
Priority date
Expiry dateSep 4, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/21
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method and system for coordinating placement of an augmented reality/virtual world object(s) into a scene relative to position and orientation. The object(s) can be connected to an anchor point having an absolute location relative to the marker via a connector (e.g., spring-like connector) in such a way that the behavior of the object responds to a physical force and a collision which exists in the augmented reality scene. The connection between the virtual object and location of the marker permits the object to exactly track the marker when there are no real world collisions between the markers. The virtual objects can be displaced so the objects do not pass through one another when the real world markers come into a close spatial proximity and the corresponding virtual objects begin to collide.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.