Method and system for tile mode renderer with coordinate shader
US8692848B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 25, 2010 |
| Grant date | Apr 8, 2014 |
| Priority date | — |
| Expiry date | Jul 23, 2031 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T11/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method and system are provided in which one or more processors and/or circuits are operable to generate position information for a plurality of primitives utilizing a coordinate shader, one or more lists based on the generated position information, and rendering information for the plurality of primitives utilizing a vertex shader and the generated one or more lists. The generated one or more lists may comprise indices associated with one or more primitives from the plurality of primitives and with one or more tiles from a plurality of tiles in a screen plane. The position information and the one or more lists may be generated during a first rendering phase, and the rendering information may be generated during a second rendering phase different from the first rendering phase. The coordinate shader may perform a subset of the operations supported by the vertex shader.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.