Patent · US Active

Non-transitory computer-readable storage medium storing game program, and game system

US8764570B2 · kind B2 · utility

0Cited by
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5Claims
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Assignee

Inventors

Key dates

Filing dateJan 4, 2013
Grant dateJul 1, 2014
Priority date
Expiry dateJan 4, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/95
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.