Patent · US Active

Game device, control method for a game device, and non-transitory information storage medium

US8777742B2 · kind B2 · utility

5Cited by
10References
5Claims
0Family size

Assignee

Inventor

Key dates

Filing dateDec 1, 2011
Grant dateJul 15, 2014
Priority date
Expiry dateDec 27, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8047
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.