Method of calculating 3D object data within controllable constraints for fast software processing on 32 bit RISC CPUS
US8817074B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Feb 10, 2011 |
| Grant date | Aug 26, 2014 |
| Priority date | — |
| Expiry date | Apr 30, 2032 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/20
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Systems and methods are described to allow arbitrary 3D data to be rendered to a 2D viewport on a device with limited processing capabilities. 3D vertex data is received comprising vertices and connections conforming to coordinate processing constraints. A position and orientation of a camera in world co-ordinates is received to render the 3D vertex data from. A processing zone of the plurality of processing zones the position of the camera is in is determined. The vertices of the 3D vertex data assigned to the determined processing zone are transformed based on the position and orientation of the camera for rendering to the viewport.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.