Patent · US Active

System and method of gamification of real-life events

US8821272B2 · kind B2 · utility

4Cited by
8References
20Claims
0Family size

Inventors

Key dates

Filing dateSep 26, 2012
Grant dateSep 2, 2014
Priority date
Expiry dateSep 26, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8064
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.