System and method for sprite capture and creation
US8866834B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Nov 12, 2009 |
| Grant date | Oct 21, 2014 |
| Priority date | — |
| Expiry date | Sep 6, 2031 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG09G5/00
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A sprite capture and reproduction system for a gaming machine is disclosed. A sprite is a graphic image that can move within a larger graphic image. The system includes a sprite capture component and a sprite reproduction component. The sprite capture component enables capture of a sprite in video memory for use as another sprite. The sprite reproduction component enables reproduction of independent animated images that are combinable in a larger animation. The system does not require a discreet texture for each and every image that is loaded. Additionally, the system dramatically increases likelihood that desired images are resident and available for use in video memory, thereby saving texture memory. Further, the system minimizes shadow RAM usage.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.