Patent · US Active

Cloud-based game slice generation and frictionless social sharing with instant play

US8870661B2 · kind B2 · utility

16Cited by
2References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 12, 2013
Grant dateOct 28, 2014
Priority date
Expiry dateMar 12, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/634
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.