Method and system for real time rendering of objects from a low resolution depth camera
US8884949B1 · kind B1 · utility
Inventors
Key dates
| Filing date | Jun 6, 2011 |
| Grant date | Nov 11, 2014 |
| Priority date | — |
| Expiry date | Oct 16, 2032 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06V40/103
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method is disclosed for real time realistic rendering of objects and more specifically humans in a gaming environment from a single low resolution depth camera. The method is based on utilizing a personal computer or video game console such as Xbox 360 and a dept camera such as the Microsoft Kinect. The depth camera captures a depth signal that may be processed and used to generate a three dimensional mesh that is time coherent. The result may be used in any game engine due to the very low computation time achievement.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.