Patent · US Active

Method and system for real time rendering of objects from a low resolution depth camera

US8884949B1 · kind B1 · utility

6Cited by
11References
2Claims
0Family size

Inventors

Key dates

Filing dateJun 6, 2011
Grant dateNov 11, 2014
Priority date
Expiry dateOct 16, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V40/103
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method is disclosed for real time realistic rendering of objects and more specifically humans in a gaming environment from a single low resolution depth camera. The method is based on utilizing a personal computer or video game console such as Xbox 360 and a dept camera such as the Microsoft Kinect. The depth camera captures a depth signal that may be processed and used to generate a three dimensional mesh that is time coherent. The result may be used in any game engine due to the very low computation time achievement.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.