Patent · US Active

Real-time terrain animation selection

US8913064B2 · kind B2 · utility

3Cited by
8References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 14, 2011
Grant dateDec 16, 2014
Priority date
Expiry dateMay 16, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.