Patent · US Active

Advertising in virtual environments based on crowd statistics

US8924250B2 · kind B2 · utility

429Cited by
1References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 13, 2007
Grant dateDec 30, 2014
Priority date
Expiry dateJun 7, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06Q30/02
  • WIPO fieldIT methods for management
  • WIPO sectorElectrical engineering

Abstract

Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.