Patent · US Active

System and method for providing loyalty-based virtual objects across various media including gaming devices

US8926425B2 · kind B2 · utility

6Cited by
13References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 2, 2013
Grant dateJan 6, 2015
Priority date
Expiry dateJul 3, 2033

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3258
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.