Patent · US Active

Generation of avatar reflecting player appearance

US9013489B2 · kind B2 · utility

17Cited by
175References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 16, 2011
Grant dateApr 21, 2015
Priority date
Expiry dateMay 17, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V40/171
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.