Patent · US Active

Gaming machine running competing game between gaming terminals

US9058725B2 · kind B2 · utility

1Cited by
6References
4Claims
0Family size

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Key dates

Filing dateMar 21, 2012
Grant dateJun 16, 2015
Priority date
Expiry dateSep 19, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3276
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.