Patent · US Active

Minimizing network latency in interactive internet applications

US9059817B2 · kind B2 · utility

4Cited by
0References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 22, 2010
Grant dateJun 16, 2015
Priority date
Expiry dateJul 28, 2033

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L1/188
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.