Patent · US Active

Video game system using pre-generated motion vectors

US9061206B2 · kind B2 · utility

0Cited by
28References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 8, 2005
Grant dateJun 23, 2015
Priority date
Expiry dateAug 18, 2032

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N19/70
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A method and related system of generating a frame of video is disclosed. In the method, a request is received. For instance, the request may initiate a video game. A motion search between an object in a subsequent frame of video and the object in a current frame of video is performed. A pre-determined motion vector for the object is selected. The object in the subsequent frame of video may correspond to a set of pre-encoded macro-blocks and the performing the motion search may include searching a corresponding set of macro-blocks associated with the current frame of video. The pre-encoded macro-blocks may be pre-encoded prior to the request. The motion vector may be pre-determined prior to the request.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.