Patent · US Active

Method and system for dynamic control of game audio based on audio analysis

US9067135B2 · kind B2 · utility

24Cited by
0References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 30, 2014
Grant dateJun 30, 2015
Priority date
Expiry dateJul 30, 2034

Classification

  • Technology area (CPC Y)Emerging Cross-Sectional Technologies
  • CPC primaryY02T50/60
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.